These images represent how throughout the design process i was fairly intent on one idea. However when i actually tarted modelling on sketchup i realised the difficulty of the design concept, and so i had to change the design to a more simple style. This simple style echoes that of the Post Modernist style and mimics the strong horizontal lines of Frank Lloyd Wright's Fallingwater; a master architectural piece.
Tuesday, 31 May 2016
Mashup
ARCH1101 Mashup
TECHNOLOGY
THE NEAR FUTURE
The Next
Generation of Computational Design
Architects have
a lot more to gain from the tech world than software—namely, management
techniques.
It has
become unusual to design architecture without computers, but the convenience
and expedience come at a price. Many firms now must spend time developing their
own algorithms, scripts, and plugins to coax the software into producing the
designs they want. To aid this process, they often hire computational designers
and expect their design staff to be familiar with computational concepts, such
as programming and parametric modeling. Although many architects can program, they don’t program like software engineers.
The
research presented in this paper focuses on the development of a computational
design approach that is based on the integration of material properties and
characteristics. Understanding wood as a natural composite system of cellulose
fibers embedded in a lignin and hemicelluloses matrix characterized by relatively
high strain at failure, that is high load-bearing capacity with relatively low
stiffness, the particular focus of this paper is the investigation of how the
bending behavior of wood can become a generative design driver in such
computational processes…highly performative wood architecture.
Abstract
A
product’s architecture can affect many
aspects of product and process quality, from technical performance to the
design effort required, production costs and satisfaction of later lifecycle
requirements. This paper explores how computational tools can augment creative
methods in product architecture design. Based on an empirical study aiming to
understand the context of product architecture design, a new computational
method is proposed to support this activity. In the method, product
architectures—networks of components linked by connections—can be synthesized
using constraints on the structure of the network to define the set of ‘rĂ©alisable’ architectures for a product.
Monday, 2 May 2016
Image Capture and Architecture
“Why still speak
of the real and the virtual, the material and immaterial? Here these
categories are not in opposition, or in some metaphysical disagreement,
but more in an electroliquid aggregation, enforcing each other, as in a
two part adhesive.”
The design embodies the idea of electroliquid aggregation as it combines the design styles of Calatrava and Gaudi into this tram stop. The two main buildings represent this combining of their styles. The modular design of the tree-like structure to the left of the main seating area represents the electro-liquid aggregation. The use of nature as an inspiration has helped create connectivity and fluidity in the design.
The integration of the building to the UNSW environment also shows electro-liquid aggregation as the buildings rhythm and structure matches that of its environment.
The two concepts
The two concepts
Architects:
Santiago Calatrava
Antoni Gaudi
Statements chosen:
Calatrava; "Interlay between rhythm and structure""
Gaudi; "Inspired complexity of forms derived from nature"
For my design I plan to integrate "rhythm and structure" into the main section of the Tram stop. The angular and box-like forms are connected physically and geometrically to form a coherent structure which is both aesthetically appealing and highly functional. The structure reflects the statement's underlying theme of connectivity and coherence in design. The rhythm in the structure is also shown as it is made of five rectangles, but appears as one large geometry.
My tram stop also is reflective of Gaudi's philosophy as part of the structure is made up of complex geometries which seem to 'grow' out of the ground and the side of the structure. I have taken this from the form and structure of nature; trees and their growth patterns.
Subscribe to:
Posts (Atom)